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Trent Parker
11-01-2008, 09:13 PM
1.Nf3 d5 2.d4 e6 3.c4 Nf6 4.Nc3 c6 5.cxd5 exd5 6.Bg5 h6 7.Bf4 Bf5 8.e3 Qb6 9.Qc1 Nbd7 10.Be2 Nh5 11.Bg3 Nxg3 12.hxg3 Bd6 13.Nh4 Bh7 14.g4 O-O-O 15.Nxd5 Qa5+ 16.Nc3 g5 17.Nf3 Bg6 18.Qd2 Bb4 19.a3 Nc5 20.Bd1 Ne4 21.axb4 Qxa1 22.Nxe4 Bxe4 23.Qc3 Kb8 24.O-O Qa6 25.Ne5 Rhf8 26.Bb3 f5 27.Nf7 Rd7 28.Ne5 Rh7 29.Be6 fxg4 30.Bxg4 Bf5 31.Bxf5 Rxf5 32.Qc2 Rff7 33.Nxf7 Rxf7 34.Qg6 Qc4 35.Qd6+ Rc7 36.Qc5 Qf7 37.Rc1 Qg7 38.Ra1 b6 39.Qc4 Qf7 40.b3 h5 41.f3 Qf5 42.Qg8+ Kb7 43.Qd8 Rf7 44.Qe8 g4 45.Rc1 Rc7 46.Kf2 h4 47.Qe4 g3+ 48.Ke2 Qb5+ 49.Rc4 Qh5 50.Qe6 Qh7 51.e4 Qh8 52.Qe5 Qg8 53.d5 h3 54.Rxc6 Rxc6 55.dxc6+ Kxc6 56.Qd5+ Qxd5 57.exd5+ Kxd5 58.gxh3 Ke5 59.Kf1 b5 60.h4 Kd4 61.Kg2 Kc3 62.h5 Kxb4 63.h6 Kxb3 64.h7 a5 65.h8=Q b4 66.Qa1 a4 67.f4 a3 68.Qb1+ Ka4 69.Qc2+ Black resigns

Now the critical point in the game which I want everyone to analyse is 1/ is 53.d5 my best shot to win and 2/ Analyse the pos after 54. Rxc6

Kevin Bonham
11-01-2008, 10:21 PM
Interesting and very hard-fought game. There are a number of errors of various sizes as is to be expected and the game could have gone either way at various points.

53.d5 seems as good as any and should be good enough to win. But 54.Rxc6 is not the correct follow-up. The correct follow up is 54.bxc6+ forcing ...Kb8 and now the rook is pinned by the queen. Since white has R-d4-d7 black will only have one pawn move before having to bring the queen over to save the rook, and that will allow white a free hit at the advanced black pawns, making it likely white will be pawns up.

As Bill mentioned in the shoutbox after 54.Rxc6 then 54...Rh7! is the move for black. After that, white has no checks and some very big pawns to be afraid of, but it's so complex a position that it's hard to know where to start in naming a "key line".

Fritz11 initially gives pluses for white for some lines after ...Rh7 but after entering in a few moves they all turn to zero. This was probably the cutest draw of the lot, resulting from reasonably "logical" moves by both sides:

54...Rh7 55.Rc1 hxg2 (this appears to be stronger than ...h2) 56.Qc3 (to try to stop Black hogging the c-file) Rh1 (of course) 57.Qc7+ Ka8 58.d6 (why should black have all the fun with the fast pawns?) Rxc1 59.Qxc1 Kb7 (...Qe8 looks fine too since white's king can't get near the black pawns therefore only white's queen can control them, and it can't do that and push its own through too) 60.Qc7+ Ka6 61.d7 Qxb3 62.d8Q g1Q and we have four queens on the board which normally outrageously favours whoever moves first, but in this case none of white's checks lead anywhere but perpetual. :lol:

Capablanca-Fan
12-01-2008, 11:56 AM
TCN v Gunner:
1.Nf3 d5 2.d4 e6 3.c4 Nf6 4.Nc3 c6 5.cxd5 [this gives Black an easy game] 5... exd5 6.Bg5 h6 7.Bf4 Bf5 [If Black can get this in without consequences, he should be equal] 8.e3 Qb6 9.Qc1 Nbd7 10.Be2 Nh5 11.Bg3 Nxg3 12.hxg3 Bd6 [here I prefer Black] 13.Nh4 Bh7 14.g4 O-O-O [looks like an oversight. 14... Nf6] 15.Nxd5 Qa5+ 16.Nc3 g5 17.Nf3 Bg6 18.Qd2 [White should be unpinning by 18. O-O] 18...Bb4 19.a3 [now it's Black's turn to catch White in pins] 19... Nc5 20.Bd1 Ne4 21.axb4 Qxa1 22.Nxe4 Bxe4 23.Qc3 Kb8 [first 23... Qa6 to prevent castling unless White plays Be2, when Black's Q returns to play quicker. Black should be better] 24.O-O Qa6 25.Ne5 Rhf8 26.Bb3 f5 27.Nf7 Rd7 28.Ne5 Rh7 29.Be6 fxg4 30.Bxg4 Bf5 [better not to swap] 31.Bxf5 Rxf5 32.Qc2 Rff7 33.Nxf7 Rxf7 [after returning the exchange, White is a P up with better chances] 34.Qg6 Qc4 35.Qd6+ Rc7 36.Qc5 Qf7 37.Rc1 Qg7 38.Ra1 b6 39.Qc4 Qf7 40.b3 h5 41.f3 Qf5 42.Qg8+ Kb7 43.Qd8 Rf7 44.Qe8 g4 45.Rc1 Rc7 46.Kf2 h4 47.Qe4 g3+ 48.Ke2 Qb5+ 49.Rc4 Qh5 50.Qe6 Qh7 51.e4 Qh8 52.Qe5 Qg8 53.d5 h3 54.Rxc6 Rxc6 55.dxc6+ Kxc6 56.Qd5+ Qxd5 57.exd5+ Kxd5 58.gxh3 Ke5 59.Kf1 b5 60.h4 Kd4 61.Kg2 Kc3 62.h5 Kxb4 63.h6 Kxb3 64.h7 a5 65.h8=Q b4 66.Qa1 a4 67.f4 a3 68.Qb1+ Ka4 69.Qc2+ 1-0 Black resigns

Kevin Bonham
12-01-2008, 12:24 PM
Curiously, both sides missed ways to win material in the tactical madness on move 20.

19...Nc5 looks like a very strong move but it can be refuted by 20.Rc1! With the rook out of the way white threatens to take the Bb4, which is trapped by its own queen and knight. If Black plays the natural 20...Bxc3 White responds with the simple 21.Rxc3! hitting the Nc5, which cannot move because if it does so, Rxc6+! followed by Qxa5 wins queen for rook. So 20.Rc1! wins a piece. It is easy to miss this theme because in the position on move 19 the diagonal a5-e1 is jammed with pieces and black is exerting pressure on it; who would believe at first sight that a few moves later he could be losing his queen on it?

After 20.Bd1? it's black's turn to cash in with 20...Nd3+ 21.Ke2 (or Kf1) Nxb2! removing the defender of the pinned knight. The best White can do with this mess is to chuck the exchange for no real compensation with 22.axb4 Qxa1.

Gringo
15-01-2008, 10:14 AM
Trently, any chance that you can post the GrannyGame here? :eek:

Trent Parker
15-01-2008, 01:49 PM
Trently, any chance that you can post the GrannyGame here? :eek: If you really wish me to......

Actually I might put all my games on my blog eventually. See what happens

MichaelBaron
15-01-2008, 09:16 PM
White was losing, but showed good fighting spirit and fought back.

Basil
15-01-2008, 09:33 PM
White was losing, but showed good fighting spirit and fought back.
OK, I've refrained from biting in this thread ... but Mike's post was one post too far :lol:

As many readers would know, this game was for the title of Tiddlywinks Champ '08.

While respecting Trent as an opponent, I came out of the opening believing that I had turned his opening into something his grandmother would be ashamed of. First error. While I was subsequently shown to be correct, it wasn't as comprehensive as I thought.

After having made the white pieces do the splits and neutered them (in the opening), I started going for walks around the room. Second error. Trent was hard at the board working out the best way to get back in the game. On this point alone he deserves the win while I deserve a slap (which he duly imparted).

Third error. ...0-0-0 As Jono said in his analysis, this was a straight oversight. I'd spent almost all of the tournament trying to remember 'to look at the whole board', but on this particular move, it hadn't occurred to me that white's pieces on their deathbed could still bite (OK they weren't on their deathbed) but it reads well. The dropped d5 pawn (as a result of ...0-0-0) ended up being the lynchpin that allowed both the subsequent dallying of the light squared bishop and the final coup de grace with the forcing queen swap.

Learned more from that game than all the others put together - and the right bloke won.

EDIT: Forgot to mention that Trent played some great chess, too - uncorking things I hadn't seen :clap: