A common form of accelerated Swiss pairing tournament seen in Australia goes like this:
1. Put the top half of players in one group and the rest in another.
2. Add one notional point to the top half for the purposes of doing the draw for the first two rounds only. Thus the top-halfers are paired as if they are on 1/0, and a top-halfer is paired as if on 2, 1.5 or 1 out of 1 for round 2 depending on whether they won, drew or lost round 1.
3. Remove the notional point after round 2, so that for round 3 those who have had two wins are in the same scoregroup, no matter who they defeated or where they came from in the draw.
This system is known to Wikipedia as "Accelerated Pairings" because Wikipedia's chess sections are for the most part written by Americans. The correct name of this system (and its variants) shall henceforth be Abominated Pairings and any event in which it occurs shall be an Abominated Swiss, especially if it is directed by an IA, since one would hope IAs would know much better.
A much better system of Accelerated Pairings that has been used in the UK (although I am unsure what the current situation is with the BCF acceleration rules) is discussed in Reuben's books (at least the first edition thereof). In comparison to Abominated Pairings:
1. The first round is effectively the same (top quarter vs second quarter, third quarter vs fourth quarter).
2. There is no notional added point. Instead, those bottom half players who are on perfect scores after a given round are paired against top half players who are not on perfect scores (listed in rating order irrespective of score provided they have not dropped >1 point), while top half players on perfect scores play each other. This is the only form of acceleration that exists (although for very long tournaments it is possible to apply similar principles to scoregroups just below 100% too) .
3. There is no fixed number of rounds after which the acceleration in step two is removed. Instead, it is removed once there are no bottom-half players left on a perfect score. Sometimes this is the case after round two, more often after round three, in rare cases it may take until round four to do the job. However, once the number of bottom-halfers on a perfect score is small, the difference between the draw and a normal Swiss draw for that round is not great, as only a few pairings are affected.
4. Just in case some upstart from the bottom half (perhaps an unrated or inaccurately rated player) keeps winning and winning and winning, the acceleration is never applied to the last two rounds.
To consider which of the systems does the job better we need to consider the objectives of acceleration. The first objective of acceleration (and the reason such systems were invented) is to cull the perfect score group as quickly as possible and thus increase the chance of an event with many players but few rounds having an outright winner rather than co-winners each on perfect scores. The second objective is to eliminate the vast mismatches seen especially in round 1 of a normal Swiss.
The Abominated Swiss is much less effective than the Accelerated Swiss at culling the 100% scoregroup, for two reasons:
Firstly, in the Abominated Swiss the bottom half winners in round 1 are then paired only against the top-half losers (and, if insufficient top-half losers, with each other, which is an even bigger problem). But allowing them to also be paired against the top-half players on 0.5 means that the bottom-half winners play a stronger list of players and therefore fewer of them are likely to make it to 2/2.
Secondly and more importantly, when the Abominated Swiss removes the acceleration after round 2, opportunities to cull the bottom-half 2/2s by feeding them to top-half 1.5/2s and 1/2s are lost. For instance, in one such event I looked at tonight, the acceleration was removed after round 2 with 14 players on 2/2 of which 5 were from the bottom half. After this round there were still five players on 3 (and it would have been 6 but one of the bottom-halfers very surprisingly drew across a c. 900 point mismatch). Under a proper accelerated system, the five bottom-halfers on 2/2 would be fed to the top end of the top-halfers on 1.5 and 1, most likely none of them winning. The remaining 2/2s could play each other (except for one floating down) and most likely the top score group would be culled to 2 or 3 players.
That said, all five leaders were removed from the 100% scoregroup in round 4 anyway, which just goes to show why acceleration to cull the lead group is frequently unnecessary anyway. There are widespread delusions that if your number of rounds is n and you have more than 2^n players then you need acceleration to get the 100% scoregroup culled by the event's end. In fact, there are often draws on the top boards.
Also the inadequate culling of the 2/2 scoregroup in the Abominated Swiss produces grotesquely unfair discrepancies in opponent strength, with some of the round 3 100%-group pairings very competitive games and others effective one-point byes.
As for the avoidance of mismatches, the Abominated Swiss does give much closer round 2 pairings among the .5/1 top-halfers, and also slightly closer round 2 pairings in the notional 1/1 scoregroup (top half losers vs bottom-half winners mostly). But because it is less efficient at culling the 100% scoregroup, it often leads to some massive mismatches on top boards in round 3 (c. 1000 points not at all uncommon) so the gain in mismatch avoidance compared to true acceleration is questionable.
It can also be argued that pairing a top-halfer who drew in round 1 with another in the same boat is perverse. The second-quarter player who drew in round 1 with a top-quarter player is paired with another top-quarter player. This is a tough round 2 pairing for both and it will most likely result in either: (i) the second-quarter player going to 0.5/2 while other second-quarter players who lost round 1 have easy wins and go to 1/2 or (ii) the top-quarter player drawing again and now being 1/2, and most likely getting a very big mismatch in round 3.
So why is the Abominated Swiss so common? Because it's a solution to a problem that is simple, elegant and wrong. Computer programmers who are not familiar with the intricacies of pairings debates (there being no specified FIDE acceleration system) find it easy to write programming modules that just add a point to the score then take it off after a certain number of rounds. SP offers only this as an acceleration pairing option, and I am not sure if any other program offers anything but this "bonus point" system.
It is worth noting, however, that in SP it is possible to change the round at which the accelerated pairings are removed through the tournament, and thus to run a hybrid Accelerated/Abominated system in which you continue the bonus point until the 100% scoregroup contains only top-half players. This is extremely easy to do, eliminates a lot of round 3 hassles with Abominated pairings, and it is therefore surprising that it is not done more often.
I realise that true acceleration is somewhat impractical if you have to do it by hand. But if those using SP-acceleration would at least keep the acceleration on in round 3 if there are still bottom half players on 2/2 then that would be significant progress.
This can be done in SP as follows: In Options: Tournament: Accelerated Pairings initially set "Stop acceleration AFTER round" to 2.
The instant a bottom-halfer on 1/1 wins round 2, change the 2 to a 3.
Is that too difficult?![]()